Programs: L-System, Vue d'Esprit (+ Xaos, Fractal Explorer, The Gimp for textures)
The statue was created from an L-System fractal exported to Vue d'Esprit. The conversion created an object in 11 layers, each of which could be individually resized, moved and oriented on 3 axes to give the final figure. The wood texture was created from a mix of a classic wood texture with a Xaos fractal. The vegetation, apart from the trees (which are Vue d'Esprit stock), were created from L-System fractals with textures from Xaos and Fractal Explorer 2d images. The L-system objects are in fact groups of objects; l-system files quickly become too large to import into 3d programs, so I used fairly simple forms and some mutations on these to create the groups.
The rock forms are Vue d'Esprit fractal terrains.
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